The official SKYRIM thread!

Elder Scrolls MMO is coming out at the end of this year.

Wow! :eek: I just watched the developer videos for it.
http://elderscrollsonline.com/en/media/videos/411

3 factions competing for the center of the map
Open PvP areas with siege warfare
Huge array of class specs that don't duplicate from one faction to the next

This sounds a lot like Dark Age of Camelot, the first and greatest MMO I ever played! :grin:
I don't play MMOs anymore,but this one could tempt me.
 
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I would be strictly PvE on the Elder Scrolls MMO. I'm to thin skinned to die all the time because someone can play all day and wipe the floor with me.
I like the co-op adventuring. Team up, slaughter bad guys, collect loot.

Sent from The Nether
 
I'd strongly recommend PC if your computer can handle it, and you don't mind playing it in front of the computer....I base this solely on the availability of the "Unofficial Skyrim Patch", which is community created, and fixes a shit-ton of major (in some cases very major) bugs in the game that the manufacturers are never going to get around to fixing. The modding community for Skyrim is very, very large.

I imagine my newer rig would handle it, I'd have to check specs.
this rig, I seriously doubt it :lol:

and the newer one is hooked up to the big flatscreen tv, so that'd be cool, too.

what'll really make the call will be the cost.
 
I always play in first person perspective. :shrug:


Sent from my iPhone at a Tijuana donkey show.

Me too. I want to play in third but combat gets dicey and I seem to miss a lot more. I also seem to trip over rocks that in first person I would glide right by. idk.

Sent from The Nether
 
if I have the option, I like to be able to switch.
fr'insstance...Jedi Outcast/Acedemy:
guns?
first person.
lightsaber?
third person.
 
Does it matter to anyone what race you choose in Skyrim?

When I started playing the game I was in that RPG frame of mind and paid a lot of attention to initial bonuses, racial powers, etc. Then I realized that you can make up the 5 or 10 points in [whatever skill] that you gave up to play [whatever race] by visiting a trainer just before and after leveling up.

Racial powers don't change though. What do you think are the most useful?

Orc Berzerker is pretty bad ass
As a High Elf mage Highborn has come in handy many times for me, but I don't know if it's essential
 
Argonian water breathing is awesome, as is Khajit night eye.

I was hoping that water breathing would be more useful. In Oblivion there are cool hidden treasures out in the ocean and parts of dungeons that you can't explore without water breathing. I haven't found much of that in Skyrim.
 
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I was hoping that water breathing would be more useful. In Oblivion there are cool hidden treasures out in the ocean and parts of dungeons that you can't explore without water breathing. I haven't found much of that in Skyrim.

There are a few places it comes in VERY handy. Not nearly as handy as Morrowind, but still.
 
Does it matter to anyone what race you choose in Skyrim?

When I started playing the game I was in that RPG frame of mind and paid a lot of attention to initial bonuses, racial powers, etc. Then I realized that you can make up the 5 or 10 points in [whatever skill] that you gave up to play [whatever race] by visiting a trainer just before and after leveling up.

Racial powers don't change though. What do you think are the most useful?

Orc Berzerker is pretty bad ass
As a High Elf mage Highborn has come in handy many times for me, but I don't know if it's essential

I always go Nord, myself. I barely use the "Battle Cry" power, even at the beginning of the game; I kinda forget about it. It's basically a low-level "Fear" spell, and becomes pretty useless pretty quick.

What does pay a HUGE dividend throughout the game is the 50% frost resistance. One of the more lethal attacks you'll face is a Cryomancer (or the like), who's wielding a Staff of Ice Storm or Ice Spike; those two will kill you very quickly, at any level. Having that 50% protection is nice insurance against what can sometimes be rapid death.

As far as guarding against Fire and Shock (and Shock is truly lethal at any level, because it saps your health immediately upon casting, unlike Fire and Frost), I end up dual enchanting Boots (for Shock resistance and Fortify One-Handed), and a Shield for "Fortify Health/Resist Magic". If you do some of the side quests, you get permanent buffs to your magic resistance across the board - the maximum protection you can get is 80%, but that encompasses ALL magic attacks (fire, frost, shock, paralysis, Life Drain, Vampiric Drain, etc.)

That's why it's always a great idea to finish the "Agent Of Mara" quest early on in the game...it's a 15% buff against magic. Add that to a dual-enchanted Shield (Fortify Health 72 Points/Resist Magic 29 Points), and you've got a total magic resistance of 44% against everything, including Dragon attacks. If you go even crazier, you can dual-enchant both a ring and a necklace for an additional 29 points apiece - and now you're at the 80% magic resistance cap - against any magic whatsoever.
 
As far as Waterbreathing? It's only really critical on one mission, unless you already know where the exit to the cavern is. It is helpful if you decide to go exploring Shipwrecks on the Northern coast, but there's never really a time where a mission requires you to have it.

I usually enchant a ring with that ability (dual-enchant one: Fortify Lockpicking and Waterbreathing); that way, I can open underwater chests just a little bit easier. Plus, rings are nice and light, and don't really add to your weight limit that much.

I never, ever enchant helmets with them. It's a total waste of a slot.
 
Here's a tip that I re-learned last night, the hard way:

"Never give your followers and Dead Thralls a 'Staff of Fireball'." Especially if you have a follower and two Dead Thralls, who are all jacked up at shooting fireballs at anything that moves. Anything at all. Including you, when you go running towards an enemy.

Holy shit, does their aim suck.
 
Here's a tip that I re-learned last night, the hard way:

"Never give your followers and Dead Thralls a 'Staff of Fireball'." Especially if you have a follower and two Dead Thralls, who are all jacked up at shooting fireballs at anything that moves. Anything at all. Including you, when you go running towards an enemy.

Holy shit, does their aim suck.

LOL :grin:

I had a similar problem with Illia as a follower. She uses an AoE frost spell that just pisses everyone off! I had to fight a dragon in Solitude once and by the end of the fight all the guards were rushing in to attack HER. I told her to wait for me at the house :grin:
 
LOL :grin:

I had a similar problem with Illia as a follower. She uses an AoE frost spell that just pisses everyone off! I had to fight a dragon in Solitude once and by the end of the fight all the guards were rushing in to attack HER. I told her to wait for me at the house :grin:

Yup.

Never, ever trust a follower with a ranged weapon. They get you into all sorts of shit.
 
There's a perk in a side quest in Dragon born that gives you the ability to not damage your followers. I haven't figured out if it works in reverse, ergo, follower against guards. Its so annoying. I've had to reload saves a few times thanks to the flailing of followers in battle.
Serrana is not as bad. She fires ice spike with precision mostly but if vampires attack within city limits and there are a lot of NPC's around, its a crap shoot.
I pissed off an Imperial camp fighting a dragon. Going for the death blow and a damned guard jumped right in front of my sword at the last possible second. I got mad and went on a slaughter for 20 minutes and then reloaded the save. :grin:

Sent from The Nether
 
You, you guys misunderstood. First person in ESO is not going to show your weapon or shield or arms or anything. That is why it is fail.
 
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