The official SKYRIM thread!

Found an endless trove of glowing mushrooms and chaurus eggs tonight.
Torvalds cave north of Riften. Might have spelled it wrong but DAMN! Endless supply if you need either. I actually found 3 locations I've never explored in 500 hours. I love this game.

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Just whipped Mehruned red-pimply ass in Oblivion. Time for some SKYRIM! :cool:


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Argonian Assassin. I minority cheated and sneak attacked Hadvar up to Level 5, just so I could get a high enough Stamina to carry out loot. :embarrassed:

On to Riverwoood now, then the Barrows. At Level 7 and Faendal is my weapons mule.


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You probably know this already, but if you ever get stuck dialogue with a character (like in your case), Fus-Ro-Da his ass, and then immediately sheathe your weapon. Sometimes this is enough to kick the script into gear.

This works whenever one of my followers goes into the Hall of Countenance and won't stop running. Watching Uthgerd go into Crazy Legs mode gets annoying. A good Fus-Ro-Da straightens things out.

I didn't know..... any particular shout work better than another?
 
You probably know this already, but if you ever get stuck dialogue with a character (like in your case), Fus-Ro-Da his ass, and then immediately sheathe your weapon. Sometimes this is enough to kick the script into gear.

This works whenever one of my followers goes into the Hall of Countenance and won't stop running. Watching Uthgerd go into Crazy Legs mode gets annoying. A good Fus-Ro-Da straightens things out.

I did not know that! Thanks!
Wish I'd read this before I deleted all my old toons LOL
Oh well. :grin:
 
I didn't know..... any particular shout work better than another?

Unrelenting Force, specifically. You only need to use the first word of the shout. It won't work in every situation, but it does work in a few.


The reason I say to immediately sheathe your weapon is because using Unrelenting Force on any non-follower will often get you an immediate bounty, but a small one (40 gold, or something like that). Putting your weapon away will at least give you a chance to pay the bounty off to the first guard that approaches you, instead of them all whacking away at you. Of course, it also helps if you're in the Thieves' Guild in those situations, as well.
 
Yup. Trying to decide whether or not to install Dragonborn though. I'm starting from scratch and won't be power leveling this time.


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My take: definitely install Dragonborn. It's pretty transparent unless you decide to go to Solsteim...it really doesn't get in the way of the main game or the other DLC's.
 
I'll install it later today then. My one beef with Dawnguard is all the random acts of bloodsucking you have to put up with. As for now...

Silence, my brother.


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I'll install it later today then. My one beef with Dawnguard is all the random acts of bloodsucking you have to put up with. As for now...

Silence, my brother.

:)

I know what you mean...the random Vampire attacks get to be a nuisance quickly, because they have a habit of killing off all the NPC's. A workaround for this is to never fast-travel directly to the city that you want to go to, but to fast-travel to the Stables near the city, and then walk in.

There's a better chance that the attack will spawn near the gates, where Guards will take the brunt of the Vampire's killing spree...and you'll also have a better chance of preparing yourself for trouble, so you can more easily kill the Vampires before they start knocking off important NPC's. Whiterun used to be a pain in the ass, because if you fast-travel there, the scripts in the programming would cause most of the town to walk to their houses well after they should have been in them for the night.

At 3am, you'd often see Belethor or Adrianne Avenici walking to their houses, when they shouldn't be, and again, it only seems to happen when you fast travel directly to the city; if you fast travel to the Stables and walk in, the script already has them in their houses, which makes the chance of an NPC getting smoked by a Vampire far less.


It takes some discipline to remember to do this, but it was an effective workaround. It didn't stop NPC's from getting killed completely, but it gave a much better chance of them surviving...because they just weren't wandering around when they shouldn't be.

On the PC, the same guy that came up with the Unofficial Skyrim Patch came up with a mod called "When Vampires Attack", for that very reason. Immediately prior to a Vampire Attack, this patch will send everything in the area scurrying towards the nearest Inn, with the exception of Guards and Warrior-class NPC's who can actually do some fighting. It's a common complaint.



For whatever it's worth, "Dragonborn" does not randomly spawn attacks in cities from what I've seen....the only exception being the first time you encounter the dudes that start the whole questline (and even then, they're pretty much gunning only for you).
 
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Here's a small tip when it's early in the game, and you want to build a house (with Hearthfire installed), but can't afford it, or you don't want to pay to have the lumber delivered.

Go to Riverwood with a follower, and use the chopping block near the mill. Find Hod, the owner of the mill, and sell one piece of firewood to Hod. Then ask if you can buy some lumber: since you've already sold him firewood, he will now let you cut down your own. While you're cutting your own lumber, run back to the chopping block right near the sawmill and cut some more firewood. By the time that the firewood chopping animation is done, you'll be able to load another log onto the mill.

By the time that you and your follower are at maximum capacity with firewood, you should have around 160 lumber for free, and you'll have about 80 pieces of firewood for free...and the firewood will come in handy to make arrows later on, which will also help you fast-track your Smithing skills. Some people may want to buy the logs and have them delivered, but in the early game, it's a great way to save money, and rather than just watch the boring Saw-Mill animation, you'll be getting some free Firewood out of the deal as well. It takes about 10-15 minutes...

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So you'd say Hearthfire is actually worth getting? I thought it was kinda gimmicky.


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Surveying the fruits of my labor:

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The house is mostly empty, but I've got the Greenhouse rolling with all planters, a bed, an Enchanter, and an Alchemy Station all built. Total cost: $5,000 gold (to buy the plot), at Level 12. Everything else was found.

That's why I love to raid Halted Stream Camp so much...there's a shit-ton of iron ore in there as well as a single Corundum Ore vein, the Bandit Chief always has good armor, and it's just plain fun to shoot the firelamps down on top of the Bandits with a bow and arrow. :grin:
 
So you'd say Hearthfire is actually worth getting? I thought it was kinda gimmicky.


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For $5? Fuck yeah, it's worth it. Because you can plant your own Alchemy Ingredients, it changes the gameplay strategy dramatically...which is exactly what I'm doing. Every house you build automatically has a Garden, which will allow you to plant 11 plants outside. Each one of these plants will yield between 3-5 samples of the type planted. For instance: if I plant a Glowing Mushroom in one spot, it will yield 5 glowing mushrooms in that spot, every two game days or so.

This means that a) you never have to worry about running out of Blisterwort & Glowing Mushrooms (for Smithing Potions) and Snowberries (for Enchanting potions).

Additionally, you can choose to build a greenhouse, which will give you an additional 18 spots to plant things indoors, making a total of 29 spots for that house, each one of those spots yielding 4 plants every few days. Early on, I plant Canis Root and Imp Stool, which combined make a potion of Paralysis....it's also the second most expensive plant-based Potion you can make.

This means a) you've got basically unlimited Paralysis potions to poison your weapons with (very helpful early in the game), b) since those potions are expensive, you're able to level Alchemy like a motherfucker, and c) since they are expensive, you can sell them.

One other benefit of the Greenhouse is that it will regularly populate with Bees, Monarch Butterflies, and most importantly....Blue Butterflies.


Having "Hearthfire" is like having a license to print money via making potions, and you level Alchemy much quicker, and it permanently ends the pain in the ass of looking around for the ingredients to make Smithing and Enchanting potions.


One final thing: if you take the "Merchant" perk in the Speechcraft tree, you'll be able to sell potions to any merchant. This means that you can get training from any Trainer who is also a merchant (ie: every single instructor at the College of Winterhold), and then pay them back in potions! This is enormously handy when training gets expensive at the higher levels. For instance, if I want to buff out Enchanting by getting training from Sergius Tyranus at the College of Winterhold, but I'm already at level 60, each training session is going to be at least 2000 gold or more. He'll have at least 10,000 of my money at the end of the session, and I want that shit back.

I take a bunch of the potions I made from ingredients in my gardens, usually Paralysis, and sell them to him after I've trained...getting my gold back.
 
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By the way: the most expensive plant-based 2-ingredient potion that I've found is made by mixing Mora Tapinella and Scaly Photoliota. It'll create a 2-effect "Fortify Illusion" potion.

One of those only yield 3 samples if you plant it (I think Scaly Photoliota yields 3 samples, and Mora Tapinella yields 5), so if you're looking to make an even number of potions, you'll have to adjust the ratio of how many you plant...it's not 1-for-1 if you want to have an even number of potions to sell.


Like I said, though...early on, I plant my outside garden with Blisterwort, Glowing Mushrooms, Snowberries and Blue Mountain Flower to insure I have all of my Smithing and Enchanting potion requirements on a steady supply, and indoors, I plant all Canis Root and Imp Stool so that I have an expensive potion that's also got some practical use.
 
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I'm tired of the game trying to trick me into picking up Meridia's Beacon. I open a chest, almost hit TAKE ALL and then I'm like :nope:


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I'm tired of the game trying to trick me into picking up Meridia's Beacon. I open a chest, almost hit TAKE ALL and then I'm like :nope:


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Ha!!! I just picked it up!!!

I'm not going there until I have my Conjuration at 100, though. I plan on Dead Thralling Melkoran.

I'm off to Avanchnzel. I just hit Level 14, and "Unfathomable Depths" has now triggered. :rawk:
 
I'm Level 14 now too! :thu:

Going to download and install Hearthfire here in a bit. Then I've got some assassinations to get down to...


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