parrotheada1a
Resident Pitmaster
I haven't finished off the game with Janice, but I felt I needed to move on. About the only choices I had left were to A: kill Desdemona and blow up the Railroad, or B: do the same to my old kid at the Institute. Seems that a lot of doors closed up after I blew up the Prydwyn. Not to mention that I nerfed up my settlement menu. The Structures category was completely gone, and stuff from mods was not showing up right.
Anyhow, I figured it was as good a time as any to get a fresh start. New mods come out all the time, old ones get updated, and I took out a few mods that didn't work right from go. NMM says my mod count is up to... 227 active plugins. Even with the SSD it takes about a minute and a half or so to load up a savegame from the desktop. A little less if I have to reload from the main menu. I added another 8 GB of system memory to improve performance. I started getting random CTD's because of low memory alarms, and adding RAM was cheap & easy as pie. Beth released new content as well. I found a savegame file off the Nexus that I downloaded back when I first started playing. I don't even think it's up on the Nexus anymore. Mebbe the author took it down. I thought it would be straight out of the Vault, but the toon was at level 4 and already in Fenway. Nice! Her name is Peyton. She started off looking like she was 17 or so, kinda young IMHO. Her first quest after I got her was to button up a couple things at Fenway. One of which was to talk to one of the Vadim brothers in the Dugout Inn. Seems his brother got involved with the goons out at the brewery and he needed a rescue.
Peyton recovered the hostage and then headed out to Hardware town to get some paint. She came back to Fenway with a couple gallons, at least enough to patch up the Green Monster. After that, She went back to Sanctuary to see what new goodies were in the build menu.
So I built a set of surgery & barber chairs. FYI, good bright frontal lighting on these chairs works wonders. They are setup that way IRL for a reason, so.... Gave Peyton bigger eyes then changed her eye color. Tweaked her nose a small bit, then redid her brows & jaw line. I think she came out nicely. New makeup & hair..... she looks a lot different, & a bit older. I think she looks a bit like Rachael Ray with a skinnier face. I did a different hairstyle & makeup tweak for the game as you will see.
So I wanted to see what was new & improved in my build menus. I did some reading on the Nexus and found that my nerfed menu was a common problem, seems that I did it by installing/ uninstalling certain mods. One thing I really enjoyed from Janice was building & decorating. I blame a lot of it on Elianora and a couple others, those folks take decorating to another level completely. Something else that I liked while playing Janice was having an enclosed workshop. It's nice to work out in the open, but not so much being out in the elements. As you will see. One of my houses from Janice had the workshop down in the building's basement. It was alright, but a PITA at the same time. It wasn't really grab & go, you had to go through a main door plus use an elevator once you got in. Lousy setup for companions, they liked to get stuck in a corner somewhere. PITA if you were being a brahmin trying to schlep junk in and out.
I had built a shack type shed out at Dalton Farm in FH, and put all my crafting stations inside. One thing I really liked was that all the doorways were open, and access was easy. So I started building something on the same idea in Sanctuary. I scrapped out a house down to the pad, and took off. Prefab warehouse, plus a scaffold tower in the back. (Also prefab) Add crafting stations inside and a good amount of detail all around and it kinda looks like a micro mini Home Depot.
One of those pesky summer radstorms that blew through, this shot is from just inside the big doorway. The shadows & godrays off the windmill looked pretty amazing as this was progressing. Hooray for ENB.
This is looking inside the big doorway
Anyhow, I figured it was as good a time as any to get a fresh start. New mods come out all the time, old ones get updated, and I took out a few mods that didn't work right from go. NMM says my mod count is up to... 227 active plugins. Even with the SSD it takes about a minute and a half or so to load up a savegame from the desktop. A little less if I have to reload from the main menu. I added another 8 GB of system memory to improve performance. I started getting random CTD's because of low memory alarms, and adding RAM was cheap & easy as pie. Beth released new content as well. I found a savegame file off the Nexus that I downloaded back when I first started playing. I don't even think it's up on the Nexus anymore. Mebbe the author took it down. I thought it would be straight out of the Vault, but the toon was at level 4 and already in Fenway. Nice! Her name is Peyton. She started off looking like she was 17 or so, kinda young IMHO. Her first quest after I got her was to button up a couple things at Fenway. One of which was to talk to one of the Vadim brothers in the Dugout Inn. Seems his brother got involved with the goons out at the brewery and he needed a rescue.
Peyton recovered the hostage and then headed out to Hardware town to get some paint. She came back to Fenway with a couple gallons, at least enough to patch up the Green Monster. After that, She went back to Sanctuary to see what new goodies were in the build menu.
So I built a set of surgery & barber chairs. FYI, good bright frontal lighting on these chairs works wonders. They are setup that way IRL for a reason, so.... Gave Peyton bigger eyes then changed her eye color. Tweaked her nose a small bit, then redid her brows & jaw line. I think she came out nicely. New makeup & hair..... she looks a lot different, & a bit older. I think she looks a bit like Rachael Ray with a skinnier face. I did a different hairstyle & makeup tweak for the game as you will see.
So I wanted to see what was new & improved in my build menus. I did some reading on the Nexus and found that my nerfed menu was a common problem, seems that I did it by installing/ uninstalling certain mods. One thing I really enjoyed from Janice was building & decorating. I blame a lot of it on Elianora and a couple others, those folks take decorating to another level completely. Something else that I liked while playing Janice was having an enclosed workshop. It's nice to work out in the open, but not so much being out in the elements. As you will see. One of my houses from Janice had the workshop down in the building's basement. It was alright, but a PITA at the same time. It wasn't really grab & go, you had to go through a main door plus use an elevator once you got in. Lousy setup for companions, they liked to get stuck in a corner somewhere. PITA if you were being a brahmin trying to schlep junk in and out.
I had built a shack type shed out at Dalton Farm in FH, and put all my crafting stations inside. One thing I really liked was that all the doorways were open, and access was easy. So I started building something on the same idea in Sanctuary. I scrapped out a house down to the pad, and took off. Prefab warehouse, plus a scaffold tower in the back. (Also prefab) Add crafting stations inside and a good amount of detail all around and it kinda looks like a micro mini Home Depot.
One of those pesky summer radstorms that blew through, this shot is from just inside the big doorway. The shadows & godrays off the windmill looked pretty amazing as this was progressing. Hooray for ENB.
This is looking inside the big doorway